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Trevor Sedgwick
Environment Artist
Orlando, United States of America

Summary

• Advanced skills and experience using Maya, Photoshop, and
Illustrator (7 years)
• Experienced with UDK, UE4, and Unity
• 3D modeling skills (Hard surface and Organic modeling)
• Strong skills in digital drawing
• Skilled in texture creation (diffuse/normal/specular/etc) and PBR workflow
• Hard worker and fast learner that is capability of meeting strict deadlines
• Created environments/assets/animations for research projects and indie game projects

Skills

Environment ModelingProp ModelingTexturingPBR Texturing

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
Quixel Suite
Quixel Suite

Experience

  • Multimedia Design Engineer at Superior Group
    Orlando, United States of America
    September 2017 - Present

    - Contracted by Superior Group to provide 3D modeling services for Lockheed Martin

  • 3D Animator at Trial Exhibits Inc
    Tampa FL, United States of America
    November 2016 - March 2017

    Created 3D animations for court trials.

    Modeled, textured, rigged, animated, lighting, rendering and compositing of animations.

  • Freelance Environment Artist at Self-Employed
    Longmont CO and Tampa FL, United States of America
    July 2015 - Present

    • Create concept sketches for various modular environment pieces

    • Model environment assets from sketches and texture using PBR workflow

    • Create game ready 3d models for use within the UE4 engine

  • Animator/ Modeler at Physical Therapy Prototype Game
    West Lafayette, United States of America
    August 2011 - January 2012

    • Produced environment assets for a Kinect/Unity3D prototype physical therapy game

    • Modeled, textured, and animated the main character

    • Game was demonstrated at the Midwestern Conference on Health Games

  • Temp Environment Artist at Dr. Benes & Dr. Aliaga
    West Lafayette, United States of America
    June 2011 - August 2011

    • Created 25 3D models of historical buildings within 500 polygon and 512 texture limit

    • Created textures using Google StreetView and Photoshop

  • Modeler/Animator/Renderer at Andrew Britton
    West Lafayette, United States of America
    January 2010 - May 2010

    • Storybook style animation for cancer patients at the Boston Children's Hospital

    • Modeled and textured new models as well as fixing issues with existing models

    • Created keyframe/motion path animations

    • Setup and rendered out multiple passes (Diffuse/AO/Depth)