Summary

• Advanced skills and experience using Maya, Photoshop, and
Illustrator (7 years)
• Experienced with UDK, UE4, and Unity
• 3D modeling skills (Hard surface and Organic modeling)
• Strong skills in digital drawing
• Skilled in texture creation (diffuse/normal/specular/etc) and PBR workflow
• Hard worker and fast learner that is capability of meeting strict deadlines
• Created environments/assets/animations for research projects and indie game projects

Skills

  • Environment Modeling
  • Prop Modeling
  • Texturing
  • PBR Texturing
  • Software Proficiency

    Maya
    Maya
    Mudbox
    Mudbox
    Photoshop
    Photoshop
    Quixel Suite
    Quixel Suite
    Unreal Engine
    Unreal Engine
    Unity
    Unity
    Illustrator
    Illustrator
    After Effects
    After Effects
    xNormal
    xNormal

    Experience

    3D Animator

    Trial Exhibits Inc
    November 2016 - Present | Tampa FL, United States of America

    Freelance Environment Artist

    Self-Employed
    July 2015 - Present | Longmont, United States of America

    • Create concept sketches for various modular environment pieces

    • Model environment assets from sketches and texture using PBR workflow

    • Create game ready 3d models for use within the UE4 engine

    Animator/ Modeler

    Physical Therapy Prototype Game
    August 2011 - January 2012 5 months | West Lafayette, United States of America

    • Produced environment assets for a Kinect/Unity3D prototype physical therapy game

    • Modeled, textured, and animated the main character

    • Game was demonstrated at the Midwestern Conference on Health Games

    Temp Environment Artist

    Dr. Benes & Dr. Aliaga
    June 2011 - August 2011 2 months | West Lafayette, United States of America

    • Created 25 3D models of historical buildings within 500 polygon and 512 texture limit

    • Created textures using Google StreetView and Photoshop

    Modeler/Animator/Renderer

    Andrew Britton
    January 2010 - May 2010 4 months | West Lafayette, United States of America

    • Storybook style animation for cancer patients at the Boston Children's Hospital

    • Modeled and textured new models as well as fixing issues with existing models

    • Created keyframe/motion path animations

    • Setup and rendered out multiple passes (Diffuse/AO/Depth)