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Trevor Sedgwick
Trevor Sedgwick
3D Artist
Marietta , United States

Summary

Creative and technically skilled professional 3d artist with experience creating game-ready assets, environments, and developing trainings across multiple platforms. Proven ability to create and implement new workflows to improve productivity and collaboration.

Skills

3D ModelingEnvironment ModelingProp ModelingTexturingPBR Texturing

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity
Mudbox
Mudbox
After Effects
After Effects
Photoshop
Photoshop
xNormal
xNormal
Illustrator
Illustrator

Experience

  • Multimedia Specialist 2 at Solers Research Group
    March 2024 - Present

  • Technical Application Specialist II at Thermo Fisher Scientific
    Marietta OH
    May 2021 - May 2023

    - Converted CAD into game-ready assets for use on AR, VR, and mobile platforms

    - Created animations within Unity for product trainings on AR and mobile platforms

    - Maintained communication with subject matter experts across the globe to ensure project

    goals were met

    - Increased productivity through new workflows across multiple teams

  • Contract Technical 3D Artist at Advantage Resourcing
    January 2021 - May 2021

    - Converted CAD into game-ready assets for use on AR, VR, and mobile platforms

    - Created animations within Unity for product trainings on AR and mobile platforms

    - Maintained communication with subject matter experts across the globe to ensure project goals were met

    - Increased productivity through new workflows across multiple teams

  • Freelance Environment Artist at Self-Employed
    Orlando, FL, United States of America
    July 2015 - Present

    - Commissioned for work by indie studios and individuals

    - Created game-ready assets for use within Unreal Engine 4 and Unity

    - Conceptualized game environments and set pieces

  • Contract Multimedia Design Engineer at Superior Group
    Orlando, FL, United States of America
    September 2017 - October 2017

    - Contracted by Superior Group to provide 3D modeling services for Lockheed Martin

    - Created game-ready assets for use within Unity in support of military contracts

    - Produced assembly animations of military hardware utilizing engineering drawings and technical manuals

  • 3D Animator at Trial Exhibits Inc
    Tampa FL, United States of America
    November 2016 - March 2017

    - Utilized Autodesk Maya to create compelling animations and art assets for use at court trials

    - Created storyboards from depositions and a variety of legal documents

    - Developed a multi-platform, fully interactive presentation for models within Unreal Engine 4 to replace the existing Flash presentations

  • Animator/ Modeler at Physical Therapy Prototype Game
    West Lafayette, United States of America
    August 2011 - January 2012

    - Produced environment assets for a Kinect/Unity3D prototype physical therapy game

    - Modeled, textured, and animated the main character

    - Game was demonstrated at the Midwestern Conference on Health Games

  • Temp Environment Artist at Dr. Benes & Dr. Aliaga
    West Lafayette, United States of America
    June 2011 - August 2011

    - Created 25 3D models of historical buildings within 500 polygon and 512 texture limit

    - Created textures using Google StreetView and Photoshop

  • Modeler/Animator/Renderer at Andrew Britton
    West Lafayette, United States of America
    January 2010 - May 2010

    - Storybook style animation for cancer patients at the Boston Children's Hospital

    - Modeled and textured new models as well as fixing issues with existing models

    - Created keyframe/motion path animations

    - Setup and rendered out multiple passes (Diffuse/AO/Depth)