Creative and technically skilled professional 3d artist with experience creating game-ready assets, environments, and developing trainings across multiple platforms. Proven ability to create and implement new workflows to improve productivity and collaboration.
- Converted CAD into game-ready assets for use on AR, VR, and mobile platforms
- Created animations within Unity for product trainings on AR and mobile platforms
- Maintained communication with subject matter experts across the globe to ensure project
goals were met
- Increased productivity through new workflows across multiple teams
- Converted CAD into game-ready assets for use on AR, VR, and mobile platforms
- Created animations within Unity for product trainings on AR and mobile platforms
- Maintained communication with subject matter experts across the globe to ensure project goals were met
- Increased productivity through new workflows across multiple teams
- Commissioned for work by indie studios and individuals
- Created game-ready assets for use within Unreal Engine 4 and Unity
- Conceptualized game environments and set pieces
- Contracted by Superior Group to provide 3D modeling services for Lockheed Martin
- Created game-ready assets for use within Unity in support of military contracts
- Produced assembly animations of military hardware utilizing engineering drawings and technical manuals
- Utilized Autodesk Maya to create compelling animations and art assets for use at court trials
- Created storyboards from depositions and a variety of legal documents
- Developed a multi-platform, fully interactive presentation for models within Unreal Engine 4 to replace the existing Flash presentations
- Produced environment assets for a Kinect/Unity3D prototype physical therapy game
- Modeled, textured, and animated the main character
- Game was demonstrated at the Midwestern Conference on Health Games
- Created 25 3D models of historical buildings within 500 polygon and 512 texture limit
- Created textures using Google StreetView and Photoshop
- Storybook style animation for cancer patients at the Boston Children's Hospital
- Modeled and textured new models as well as fixing issues with existing models
- Created keyframe/motion path animations
- Setup and rendered out multiple passes (Diffuse/AO/Depth)